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CLL is a 2x2 method where you make a layer, and then orient and permute the last layer all at once. (It's like getting a PLL skip every solve) It all looks the same! What do I do!? This is a question asked quite often, and drove me crazy trying to figure it out on my own. So, if you don't already know how to recognize CLL cases, I suggest you take a look at How fast can I get with CLL?
You can get sub 3 fairly easy. Your website sucks for printing! Do you have a PDF? Why yes, yes I do. Thanks to, you can download it Why are there so many options for algs? Something that is useful at the highest level of 2x2 is knowing multiple algs to skip pre AUF or post AUF.
I have various algs to skip both of those as it can come in very handy. The top alg for each case may not be the best case for you. Make sure to look at the options and figure out which one works for you. Credit: Many algs on my website have been found by myself and probably every other single world class 2x2 solver. Not every single alg was discovered by me. Thanks to all who continue to find amazing algs!:).
Solving the 2x2x2 using the Ortega Method The Ortega Method is an intermediate 2x2 method. It is more efficient than using a 3x3 method but not as advanced as methods like CLL or EG that require a large number of algorithms. Learning to solve the 2x2 using the Ortega method requires very few algorithms and you probably already know most of them. It is a great method if you're looking to improve your 2x2 times. The method is broken into three steps.
Face 1 The first step is to just solve any face. You do not need to solve a layer-just the face. This step is very easy and only requires a few moves. If you are not color neutral for solving the 2x2, you should make it a priority. It is pretty easy to do and makes this step even more efficient. This step should only take about 4 moves on average, so it's easy to start planning the OLL during inspection.
In the second step, you'll orient the last layer. This is the same step as on the 3x3 except there are only 8 cases. If you can already orient corners in one step on the 3x3, you will already have an alg for this step, but since you can ignore edges and centers (there are none), we can use some shorter algs than usual. In the third and final step, you'll permute both layers.
There are only five distinct cases. For two of them, you can use PLLs that work on the 3x3. A third case is only three moves long.
This leaves only two cases to learn.
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Contents. Algorithms Note that all of these algorithms are written in the Western, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. Download free software el regreso del peregrino cs lewis pdf.
Click on an algorithm (not the camera icon) to watch an animation of it. U cases Name: U Occurence: Optimal moves:? HTM Description: Recognition: bar on top and bar on the side Algorithm: CLL CLL CLL CLL CLL T cases Name: T Occurence: Optimal moves:? HTM Description: Recognition: Algorithm: CLL CLL CLL CLL CLL L cases Name: L Occurence: Optimal moves:? HTM Description: Recognition: Algorithm: CLL CLL CLL CLL CLL S cases Name: S Occurence: Optimal moves:? HTM Description: Recognition: Algorithm: CLL CLL CLL CLL CLL -S cases Name: -S Occurence: Optimal moves:?
HTM Description: Recognition: Algorithm: CLL CLL CLL CLL CLL H cases Name: H U Occurence: Optimal moves:? HTM Description: Recognition: Algorithm: CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL Name: H D Occurence: Optimal moves:?
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HTM Description: Recognition: Algorithm: CLL Name: H R Occurence: Optimal moves:? HTM Description: Recognition: Algorithm: CLL Name: H F Occurence: Optimal moves:? HTM Description: Recognition: Algorithm: CLL pi cases Name: pi Occurence: Optimal moves:? HTM Description: Recognition: Algorithm: CLL CLL CLL CLL CLL CLL (2x2x2) See also:.
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